AI Insights · Timothy · October 2022
Top 5 Snake Games on iOS in South Africa Q3 2022
Discover the performance trends of the top 5 Snake Games on iOS in South Africa during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw varying performance trends among the top 5 Snake Games on the iOS platform in South Africa. Data from Sensor Tower provides a detailed look at weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Online Snake by Kooapps showed a consistent yet fluctuating trend in its weekly revenue, peaking at around $80 in the final week of August. Weekly downloads for the game started at approximately 1.8K in late June and saw a decline, hitting a low of 833 in late August before rebounding to 1.2K by the end of September. The game's weekly active users showed a slight upward trend, starting at 12.5K in late June and ending at around 12.7K by the end of September.
slither.io from Lowtech Studios LLC did not generate any revenue during this period. The game experienced a downward trend in weekly downloads, starting at 524 in late June and dropping to 134 by the end of September. Active users also showed a decline from 3.6K in late June to approximately 1.4K by the end of September.
Snake Arena 3D: Battle Rivals! by AI Games FZ had negligible revenue during this quarter. Weekly downloads for the game were quite low, starting at 86 in late June and dropping to just 4 by the end of September. Active users followed a similar trend, decreasing from 127 in late June to just 10 by the end of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw a consistent but low weekly revenue, peaking at $24 in the first week of August. Weekly downloads fluctuated, starting at 19 in late June and reaching a high of 43 in early August before stabilizing around 27 by the end of September. The game's active users remained relatively stable, starting at 349 and ending at 337 by late September.
Worm.io - Snake & Worm IO Game by Quyen Doan generated minimal revenue, with occasional peaks such as $18 in early July. Weekly downloads were low, starting at 30 in late June and fluctuating throughout the quarter, ending at 38 in late September. The game's active users followed a similar pattern, starting at 43 in late June and ending at 46 by the end of September.
For more detailed insights, visit Sensor Tower.